AnyPS5 game tracker

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AnyPS5 compatibility list

All 33 games with test reports, furthest along first. The Windows and Linux columns say how far each system has got, and whether that needed a testing branch.

GameStageWindowsLinuxLast report
DOOM (homebrew port)PPSA99666PlayablePlayable on RTX 3060 / 4070 / 4070 SUPER: levels, menus, save/load, about 35 FPS. Uses merged fixes plus some open PRs.Reached E1M1 with movement and shooting (software Vulkan, no real GPU). Needed three extra PRs and a relink workaround; a proper fix was merged Oct 10 but is not yet re-tested.10 Oct 2026
Animal WellPPSA22520PlayableIn game at about 60 fps on current main, with music, ambience, panning and reverb working.No report10 Oct 2026
BalatroPPSA21402PlayableFull gameplay at about 60 fps on current main, audio working, no errors in a 10-minute test.Used by contributors for tracing; no clear play report in the threads.10 Oct 2026
Dreaming SarahPPSA02929PlayablePlayable at about 58-60 fps on NVIDIA (RTX 3070, GTX 1050 Ti); AMD RX 6700 XT crashes in the AMD driver on main and reaches gameplay at about 60 fps only with an unmerged fix.Works on Intel Arc after patches that are not merged (about 40-60 fps); release v0.1.1 segfaults on one Ubuntu setup; Wine run on Radeon Vega 8 shows a black window.11 Oct 2026
Sonic OriginsPPSA05324In gameA Windows tester measured Sonic Origins Plus's heaviest menu page at about 21-23 fps (RTX 2080 Ti) on a speed-fix branch; gameplay not reportedMain menu and Sonic 1 playable at 51-60 fps (960x540) on a testing branch with workarounds; other games untested10 Oct 2026
Demon's SoulsPPSA01341 · PPSA01342In gameReached the first level on the PR #5 branch (NVIDIA, about 11 fps at 4K at first, about 48-50 fps in the pre-gameplay part later). A 2026-10-10 report says startup movie and main menu work at about 5 fps.Menus run well; tutorial level reached with unmerged PRs at about 2 fps with wrong lighting. Plain main stops after 14 to 88 seconds depending on build options; another user gets a crash during start-up on v1.04.10 Oct 2026
God of War: Sons of SpartaPPSA28997In gameReported playable by one tester (RX 6800 XT): logos, title, cutscenes, combat, first boss, save point. Another player reports about 5 crashes in 2 hours.Intro plays at normal speed; window and shader cache load on a forked build; then random heap corruption. Plain main aborts at start-up on a memory-handshake error.10 Oct 2026
Grand Theft Auto VPPSA04264 · PPSA04263In gameIn game (prologue) at about 27-28 fps in Performance mode on a testing branch; plain main stops at bootNo run reported; one boot fix was prepared on Linux by a contributor10 Oct 2026
Minecraft (including Minecraft Preview)PPSA17221 · PPSA19639In gamePreview boots to the title at 60 fps and loads a world on a local patch; about 7 fps in-world on main, about 31 fps with the patch. Retail reported to load a world on local changes.No report11 Oct 2026
Astro BotPPSA21564 · PPSA21567In gameGameplay on the testing branch at about 2.7 to 19 FPS depending on the PC (about 11 FPS with a locally optimised build); an early shader crash at startup was reported on a recent main build (RTX 3060 Ti).Gameplay on the testing branch (Nvidia, about 3 FPS in levels, 9 FPS in menus); on plain main the latest runs stop before the first frame or hit GPU hangs (AMD).10 Oct 2026
SiltPPSA03306In gamePlays through several areas with sound at 44 to 52 fps on main plus four local changes; no anti-aliasing and one rendering artefact.Crashes after the window appears with an undefined-symbol error in Il2CppUserAssemblies; not past that point.10 Oct 2026
Hades IIPPSA36082In gameNo reportPlays in the hub at ~24 fps on a testing stack with warm shader caches (RTX 4090); cold start and level loading on plain main still crash11 Oct 2026
Hollow Knight: SilksongPPSA12544In gameIn game: opening areas at about 60 fps on AMD and NVIDIA test machines, with unmerged patches; one launch error reported on plain mainIn game on a test branch at 7-19 fps; not yet retested on current main10 Oct 2026
Uncharted: Legacy of Thieves CollectionPPSA05684In gameNo reportRuns its first level on Arch Linux (RTX 4070 Ti SUPER); stutters while streaming10 Oct 2026
Ghost of YōteiPPSA26344MenusFurthest: logos, pop-ups, brightness screen and opening cutscene on a patched testing branch; extremely slow and needs far more memory than most PCs have.Reaches a window and swapchain with a black screen; killed by running out of memory on 32 GB machines; on the software renderer llvmpipe it stops at a dispatch size limit. Not past the loading phase.10 Oct 2026
Disney Epic Mickey: RebrushedPPSA15657MenusNo reportReaches the main menu and loads the first level; the 3D scene is not rendered. Needs a testing branch and host import turned off.10 Oct 2026
SarosPPSA07631MenusSetup screen reached on a private build at about 60 FPS; GPU hang after Continue.No report10 Oct 2026
007 First LightPPSA11386BootsTest branch gets through many stops and compiles shaders; window stays black (RTX 5070 Ti)Window and swapchain are created; 140-168 frames presented on an integration stack, then a GPU wait times out; plain main presents nothing10 Oct 2026
Astro's PlayroomPPSA01325BootsReaches its first presentation with local patches (RTX 3060 Laptop). With a v0.1.1 setup it fails to load libSceJobManager.prx.Not clearly reported. Plain main stops at the missing libSceJobManager library (confirmed by a Linux import audit).10 Oct 2026
Cyberpunk 2077PPSA04029BootsReached the ELF entry point and passed an early file probe in early October (older build). No later report.No report10 Oct 2026
DeathloopPPSA01670BootsLoads, reaches the game's entry point and runs through start-up; no menu or video reported.No report10 Oct 2026
LEGO Horizon AdventuresPPSA14632BootsGets past two start-up stops (module info, hypot) after fixes; nothing further reported.Starts and renders on Arch Linux with an RX 9070 XT (Mesa RADV); performance fixes merged for memory imports. No menu or frame rate reported.11 Oct 2026
Marvel's WolverinePPSA03671BootsPlays the intro videos on main plus open pull requests; stops at the first fast-launch (mesh-style) draw after them.Only the dump and file-format side was checked; the threads has no Linux run of the game itself.14 Oct 2026
Minecraft Dungeons IIPPSA16064BootsStarts, opens window and swapchain, then crashes on libSceNet select (RTX 4060 Laptop); earlier fixes by an RTX 5070 testerOne report stopped on the shader call-target error before any display (closed as duplicate of #1817)10 Oct 2026
Planet CoasterPPSA01736BootsBoots and draws intro/UI on Windows 11 (MinGW build); fixes merged 2026-10-09 and 2026-10-10.No report10 Oct 2026
Ratchet & Clank: Rift ApartPPSA01474BootsNo reportPresents splash and logo frames (~33 presents/s) on a stack of unmerged PRs, then black; main crashes ~11-40 s in depending on build10 Oct 2026
Resident Evil 4PPSA07411BootsReaches its own code on local patches; stopped by AGC graphics register checks. No picture shown.No report11 Oct 2026
Rise of the RoninPPSA04540BootsNo reportStarts and runs about 30 seconds with placeholders for 8 missing imports, then stops at the audio system flag check; no frame shown.10 Oct 2026
STAR WARS: Galactic RacerPPSA28416BootsBoot splash logos drawn on a test branch, at 0.04-0.14 fps; stops after a few minutes on bad indirect dispatch arguments.No report10 Oct 2026
Sackboy: A Big AdventurePPSA01289BootsReaches the loading screen with the merged fixes plus other unmerged changes; the first world load was running out of memory before the fix on 2026-10-09.No report10 Oct 2026
StrayPPSA02100BootsWindow opens and the FPS counter reads 0.00; 402 shaders fail to prepare, so nothing is drawn.Reaches the first-boot brightness screen at 57-58 fps with a stack of unmerged PRs; plain main stops at 9 seconds with no window.10 Oct 2026
NHL 27PPSA34063NothingConversion (relinking) failed on TLS instructions; four fixes are now merged. No run reported.No report10 Oct 2026
PalworldPPSA23126NothingStops in the loader on unresolved system imports (event functions used by the Discord voice SDK). Never reaches game code.No report11 Oct 2026